Your address puts you in one of four squads, for good. Buy and your squad pushes up the hill. $250+ calls an AIRSTRIKE. Sell and you are a deserter. At :00 the squad with the biggest net buy takes the hill and its soldiers split the pot, paid in SOL.
Nobody picks a side. Your wallet address decides it: the first byte of sha256(your address), mod 4. Same address, same squad, forever. No switching. You can only recruit.
One round per hour. Every squad starts at its bunker at :00. The trades of $SQUAD move them: what counts is each squad's net buy this hour, buys minus sells of all its soldiers.
Every wallet is in WOLF, VIPER, RAVEN or BULL, set by its address. Check yours above. A friend's wallet may land in your squad, or against you.
Every buy sends soldiers up your squad's path and adds its SOL to your squad's net buy. $250+ in one buy = AIRSTRIKE: the jet comes in, the screen shakes, a big push.
Sell and you run. The SOL you sold comes off your own net buy and off your squad's. Sell more than you bought this hour and you drag your whole squad back.
The squad with the biggest net buy takes the hill. The pot is split among its soldiers by their own net buy, paid in SOL, if they still hold 0.5 SOL worth. Then a new round.
Every squad's soldiers this round, biggest net buy first. Projected = what each soldier gets if their squad takes the hill at :00 with the pot as it is now. Only the squad on the hill gets paid.
At :00 only wallets still holding 0.5 SOL worth are paid, top 30, minimum 0.001 SOL; the rest of the pot carries over.
No lottery, no judge. Two steps, the same on this page and on the server that pays.
| squad | bought | sold | net |
|---|---|---|---|
| WOLF | 6.1 | 1.2 | 4.9 |
| VIPER | 9.4 | 6.0 | 3.4 |
| RAVEN | 7.0 | 0.5 | 6.5 · hill |
| BULL | 2.2 | 0.4 | 1.8 |
| RAVEN soldier | net | at :00 | gets |
|---|---|---|---|
| 7xQ4..f2F2 | 3.9 | holds | 0.600 |
| Bm9k..1qPz | 1.3 | holds | 0.200 |
| Hc3r..Zt8w | 0.65 | sold | 0 · carries |
| 4pLu..Kd2s | 0.65 | holds | 0.100 |
VIPER bought the most but deserted most of it. RAVEN takes the hill. 0.900 SOL goes to three RAVEN soldiers; Hc3r's 0.100 SOL stays in the pot for the next round.
Sold before :00, holding less than 0.5 SOL worth, over the top 30, or a share under 0.001 SOL: that part of the pot carries over. An hour with no trades, an hour where no squad is net positive, and a tie at the top carry the whole pot. A round in progress always completes; the rules are written into every round.
Every push, every airstrike, every deserter and every capture, newest on top.
Every round: which squad took the hill, every squad's net buy, the pot, who was paid, how much, and the payout transactions on Solscan. Counters below are SOL really sent.
A pixel war room. Four squads, WOLF, VIPER, RAVEN and BULL, fight for one hill in the middle of the map. Every wallet that trades $SQUAD is a soldier in one of them. Every hour at :00 one squad takes the hill and its soldiers get paid.
By your address, nobody chooses. Take sha256 of your wallet address (the text), look at the first byte (the first two hex digits), mod 4: 0 WOLF, 1 VIPER, 2 RAVEN, 3 BULL. It never changes. The box above does exactly that in your browser.
The one with the biggest net buy this hour: all SOL its soldiers bought minus all SOL its soldiers sold, from :00 to :00 UTC. If two squads are exactly level at the top, nobody takes it and the pot carries over. If no squad is net positive, the pot carries over too.
Only soldiers of the winning squad with a positive net buy share the pot: your share = pot × your net buy ÷ the sum of your squad's positive net buys. If you are 40% of your squad's push, you get 40% of the pot.
Only from creator fees. Every $SQUAD trade pays a creator fee to the dev wallet. The pot is credited with exactly 50% of each of those fees, read from the trade itself on chain. The other 50% goes to the team. The dev wallet collects the fees every minute and pays the capture from them. Nothing is pre-funded and no amount is promised: the pot is whatever the fees made.
Soldiers of the winning squad that still hold $SQUAD worth 0.5 SOL or more when the hour is decided, biggest net buy first, at most 30, each share at least 0.001 SOL. The dev wallet, the bonding curve, the pool and program accounts never count for any squad.
They stay in the pot and go into the next round. Sold before :00, holding too little, over the top 30, or a share under 0.001 SOL: that SOL carries over. It is never handed to the others in the same capture.
The hall of captures lists every round with every recipient, the amount and the payout transaction on Solscan. The counters show SOL really sent. Payouts go out in transactions of up to 8 transfers each, straight from the dev wallet.
The capture is decided anyway and written down; its payouts show "collecting" and go out as soon as the fees are in the dev wallet. A round in progress always completes, and the rules can't change mid-round.
A single buy of $250 or more. A jet crosses the map and bombs the path in front of your squad, the screen shakes. It is just a big push: the share is still by SOL, not by drama.
No. It is our own hourly game on our own coin, inspired by it, and it is not affiliated with pump.fun. Here the squads are set by your address and the war runs every hour on chain.
Not yet. Until launch it runs a simulated war, the same for every visitor, labelled preview. No wallet, capture or number on this page is real until then.